was hoping to make some animated GIFs for my storyboards, but type is definitely still due tomorrow...
storyboard 1
storyboard 2
02 September 2008
reading two
must say, considering we are doing sound & motion for our project, it felt like the end of the reading tapered off without an adequate set of examples for this element. ah well.
Q:
i loved the phrase "craving the curated experience." for me it sums up what information graphics is all about: as users we want to be led around, directed which way to go, and sometimes even told how we should feel. and with the overload currently bombarding consumers, it seems that people would understand that much of the time less is more in terms of directing the viewers. then why, over and over again, do designers still feel that more is more? we are inundated enough as it is; why make it harder for us?
Q:
i loved the phrase "craving the curated experience." for me it sums up what information graphics is all about: as users we want to be led around, directed which way to go, and sometimes even told how we should feel. and with the overload currently bombarding consumers, it seems that people would understand that much of the time less is more in terms of directing the viewers. then why, over and over again, do designers still feel that more is more? we are inundated enough as it is; why make it harder for us?
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